·寝る ADDICTED·
pass by and saw this escape room, so we decided to try, overall experience is great, we tried the wonderland themed, it is beginner friendly and also fun, will likely come back to play different theme again.
Location: 193, Pinggiran @ Sungai Melaka alan, Jalan Persisiran Bunga Raya, Kampung Bunga Paya Pantai, 75100 Melaka, Malaysia
The Shore Shopping Gallery
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·寝る ADDICTED·
pass by and saw this escape room, so we decided to try, overall experience is great, we tried the wonderland themed, it is beginner friendly and also fun, will likely come back to play different theme again.
Epic Legend
enjoy sngt game disini .. thank you breakout for quality experience.. will repeat with another game pulak
Pearlyn Ng
Highly recommended!!! Super interesting story lines!! Putria & Tina are super accommodating and helped us through the game, while being super patient and friendly!! Will come back soon!!
Joanne Tay
Had a great time here. Did the spy game junior with the kids and it was very creatively organised, with good puzzles and games well suited for kids. Strongly recommend!
Elwin Lincoln
It was great! Very fun, creative and engaging. The puzzles were unique and really had us thinking hard. I'm not going to spoil the fun, so here are my thoughts. The first escape room was so fun and had a lot of fantasy within it! If there …
Breakout Melaka - Escape Room & Spy Game Junior
Breakout Signage
A lit sign reading 'BREAKOUT' with a stylized infinity symbol above it, mounted on a black and white truss-style facade. Above the main sign, partially visible text reads 'PUSTAK PERMAINAN KELUARGA'. The entrance below is dark with red curtains to one side.
Breakout Entrance
Dark-themed storefront with illuminated 'BREAKOUT' sign and infinity symbol above. Black-framed facade, people seated on bench to left, staff at counter right.
Breakout
Signage with illuminated 'BREAKOUT' letters on a black metal frame above entrance. Malaysian flag displayed below.
Interior hallway with red curtain and cartoon figures
Dark-toned interior hallway with a large red curtain, two cartoon chicken figures on the left, and a dark wooden bench on the right. Ceiling lights cast bright streaks. A small blue window is visible at the far end.
Breakout The Shore Melaka - Es...
Group of people wearing masks standing near entrance with illuminated 'BREAKOUT' sign above. A digital screen and printed promotional stand visible. Time stamp '136 PM' overlaid.
Locker Area with Digital Displays
Three gray lockers with posters and flyers, including 'Section 13', 'Wonderland', and 'Pocket Party'. Above are digital screens showing a prize table and an image of pink creatures among green balloons. Left screen has colorful game-themed graphics.
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Interior room with dark walls, a mounted TV displaying 'THE BREAKOUT' logo, a red curtain on the right, and two posters: one titled 'HOW NOT TO BE A DUMB DUMB' with icons, another labeled 'THE GREATEST OF ALL TIME ESCAPE GAME' showing game covers.
Spy Game Junior Interior
Interior of a game center with three stacked colorful boxes labeled 'BIG BRAIN ENERGY', 'SPY GAME JUNIOR'. A counter with staff, digital screens showing pricing and images, flyers, and printed materials on the desk.
Interior hallway display
Brightly lit indoor corridor with colorful illuminated cube displays featuring cartoon characters and a brain graphic. Walls have murals, including one labeled 'THE SHORE OF DOGS'. Floor is polished tile with black trim.
Shopping Mall Interior
Multi-level mall interior with glass railings, polished floors, and large wall posters. Visible signs include 'GAME CORNER' and 'BREAKOUT'. A 'HYDRAS' sign is on a lower level. No menus or food items clearly visible.
Locker Area Interior
Interior view of gray lockers with posters, flyers, and stickers. Above, screens display text like 'I DON'T KNOW WHAT S'. A black table with cartoon stickers is in foreground. Reflections of lockers are visible on a glass wall.
Spy Game Junior Activity Zone
Interior view of a children's activity area with colorful 'Spy Game Junior' branding, including cartoon character panels and a red sign reading 'IT'S GIVING BIG BRAIN ENERGY'. A child in a black shirt faces the setup; behind it stands an adult wearing a mask. To the left is a display unit with numbered beakers containing colored liquids under LED lighting. A QR code stand is visible on a counter.
Three individuals posing in front of a storefront
Three women wearing hijabs and face masks pose together under a sign that reads 'BREAKOUT'. Behind them is a dark-toned entrance with a counter, digital screens displaying information, and a small kiosk area.
Breakout Escape Room Interior
Interior of an escape room facility with a large screen displaying the 'BREAKOUT' logo. Below, a sign reads 'HOW NOT TO BE A BOMB BOY', featuring icons and text advising against certain behaviors. A person is partially visible on the right. The walls are dark, and there's a small poster board to the right with text 'THE GREATEST OF ALL TIME'. No menu or shop front elements present.
Breakout Entrance
Interior view of a gaming or escape room facility with 'BREAKOUT' illuminated signage above the entrance. A reception desk is visible, with staff and customers present. A promotional standee displays game options like 'Escape Room', 'Mystery Box', etc., but no detailed menu items are legible.
Group photo in interior
A group of seven people, including adults and children, posing together indoors in front of a decorative wall with cartoon characters and the words 'FEELING & VERY'. The setting appears to be an indoor venue with dark walls and tiled flooring.
Person with Escape Game and Spy Game Junior Display
A woman stands beside three stacked illuminated cubes advertising escape games and a junior spy game. The top cube is red with a brain icon and 'ESCAPE GAME' text; the middle is yellow with a cartoon chicken wearing sunglasses; the bottom is blue with 'SPY GAME JUNIOR' logo and infinity symbol.
Interior Counter Area
Two staff members at a counter under a black-trimmed sign with '2F-09' and 'DIMILIRI OLEH: SUPERDOUGH SDN. BHD.(201401003805)'. Below, digital screens display colorful graphics and a price list. Gray lockers are visible to the right.
Escape Game Advertisement
Large billboard on building facade promoting 'KL's Best Escape Game Has Arrived' with categories 'Escape Games' and 'Spy Game'. Text includes 'Challenge Yourself Today'. Adjacent is a Subway advertisement. Building has modern vertical slat design.
Escape Game and Spy Training Counter
Interior counter with illuminated cubes displaying 'ESCAPE GAME', 'SPY TRAINING', and a logo. A staff member wearing a mask works at the desk. Promotional materials including QR code signs and flyers are on the counter.
Interior Display with Malaysian Flag and Character Cubes
A colorful display of stacked cubes featuring cartoon characters, a brain graphic on top cube labeled 'ONE BRAIN ENERGY', and a blue base with infinity symbol. To the left is a large Malaysian flag hanging beside lockers and a red stool. Screens above show flyers or posters. The floor is tiled, and part of a person in patterned clothing is visible to the right.
Locker Units with Posters and Flyers
Three gray metal lockers with various posters and printed materials attached. The left locker has a poster titled 'MISFITS', the middle one shows 'CAPSULE' with an image of a doorway, and the right displays 'SECTION 13' featuring a masked figure. Below each poster are white flyers with text. Lockers have black latches and keychains. A cartoon chicken head is visible at bottom-left.
Child posing in front of decorative wall
A child stands on a black platform before a large dark wall decorated with cartoon characters, hearts, and the words 'FEELING & VERY'. The setting appears to be indoors, possibly an entertainment or themed venue.
Interior Display with Warning Label
Dark room illuminated by blue light, featuring a black box labeled 'DANGER HIGH VOLTAGE PERSONAL USE ONLY'. The box contains multiple square panels with symbols or letters (e.g., 'F', 'H', 'C'). A yellow light is visible in the upper left corner. No shop front, menu, or printed materials are present.
Interior Counter Area
Counter with wooden stand holding QR code sign for customer details, colorful cartoon-themed wall panels, and a red brain graphic on a panel. A printed flyer or brochure is visible near the counter. Background includes a darkened area with a machine labeled 'ENTIRE KALABEE' and a red cushioned seat.
Breakout Entrance Area
Interior lobby with illuminated 'BREAKOUT' sign above entrance. Three people sit on a bench to the left, taking a selfie. A counter with a computer and price display screen is visible on the right. A stand holds a promotional poster featuring green-themed game items.
Wall Mural in Indoor Space
A large mural on a curved wall with the text 'ONLY ONE WAY TO BE SMART' in yellow, featuring a classical statue head with a brain exposed, wearing glasses, surrounded by butterflies, flowers, and clouds. The artist's handle '@BACKROWTINY' is visible at the bottom.
Escape Game Posters and Descriptions
Wall display of framed escape game posters with titles 'Wonderland', 'Capsule', 'Section 13', and 'Missing Case of Melaka'. Below each poster is a printed card with details like playtime, difficulty level (e.g., 'Hard'), and price (e.g., '¥85'). Above the posters, signage reads 'ESCAPE GAME' and includes motivational text: 'FAILURE IS JUST A STEP CLOSER TO SUCCESS.'
Group selfie in indoor setting
A group of young people posing together indoors, likely in a studio or event space with monitors and equipment visible. Some wear hijabs, others wear glasses; everyone smiles and makes peace signs. Background includes screens displaying text like 'SUBSCRIBE FOR MORE' and posters on walls.
Group photo at escape game venue
Seven women posing indoors in front of a red 'ESCAPE GAME' sign. They are dressed casually, some wearing hijabs. Background includes a counter and digital screens showing section numbers and possibly game details.
Group photo in front of Breakout facility
Seven individuals posing together in front of a building entrance with illuminated 'BREAKOUT' signage. They are dressed casually, mostly in white tops and jeans or casual pants. Behind them is a dark facade with a digital display screen showing game options or pricing.
Indoor Gaming Room
Dimly lit room with blue ambient lighting, multiple computer setups, and graffiti-style wall art. Two people are standing near a pegboard display. A large world map hangs on one wall. One desk has a glowing keyboard and mouse, along with a notebook.
Marionette Poster
A framed vintage-style poster advertising 'The Marionette' show, featuring a puppet character named Mr. Oswald. Text includes 'Greatest Show on Earth', 'Kids Love It!', 'So Real', 'It's Alive', and 'Entrance Fees 15¢'. The poster is branded with 'Breakout' at the bottom.
Group photo at Breakout facility entrance
A group of young women posing in front of a 'BREAKOUT' sign with illuminated lettering and an infinity symbol above it. The setting appears to be an indoor escape room or game center with a counter, digital screens displaying options, and a bench with personal items like water bottles and bags.
Breakout Game Merchandise Display
Two hands holding packaged pins and a circular 'BREAK OUT' badge in front of a brightly lit 'BREAKOUT' sign with decorative trusses. Behind, colorful game boxes labeled 'SPY GAME' are visible on display shelves.
Escape Game Display Board
A framed display board on a dark wall advertising escape game themes. The top reads 'THE GREATEST OF ALL TIME' and 'ESCAPE GAME'. Below are six framed posters with titles like 'Wonderland', 'Captive', 'Section 13', and 'Mazara'. Each poster has a small paper note beneath it. To the left, a smaller pink flyer is attached to the wall.
Group Photo in Interior
Seven people posing together inside a room with a dark wall decorated with cartoon characters and the words 'FEELING & VERY'. One person gestures toward the camera, others make peace signs or thumbs up.
Dark Interior Room
A dimly lit room viewed from a doorway, illuminated by a single overhead light. Shelves hold various jars and containers; one shelf displays small figurines or statues. A metal cart is partially visible on the left. The floor has a checkered tile pattern. No shop signage, menus, or staff are visible.
Breakout Entrance
Interior view of a storefront with illuminated 'BREAKOUT' sign and infinity symbol above. People are standing near the entrance, one holding a bag. A poster on a stand explains 'HOW TO BREAKOUT', showing game types like 'Escape Room', 'Puzzle Hunt', etc. A counter with QR code and payment terminal is visible to the right.
How to Breakout?
Instructional poster explaining breakout game rules in English and Malay. Steps include gathering 2-8 people, picking a theme room, being locked in, solving puzzles together, and escaping within 55 minutes. All games conducted in English.
Two people in dimly lit room with red curtains
A man and a woman are inside a dark, possibly theatrical or haunted setting with red curtains. The woman holds a bright light source, illuminating her face and the scene. The man looks at an object in his hands, possibly a map or clue. No shop signage, menus, or printed materials visible.
Breakout Game Center Entrance
Interior entrance with illuminated 'BREAKOUT' sign above black-trimmed facade. Stacked colorful boxes display 'ESCAPE GAME', 'SPY TRAINING', and 'SPY GAME JUNIOR'. A person in green is partially visible on the right.
Interior Scene with Stuffed Toy and Furniture
A plush rabbit sits on a wooden chair in a warmly lit room. Behind it, a table holds flowers in a vase, a candlestick, a small clock, a wooden box, and a green toy. The floor has a patterned rug. No shop front, menu, or printed materials are visible.
Interior Display with Posters and a Box
Two individuals in dim lighting examine vintage anatomical posters on a dark wall. One person points at a poster while holding a small wooden box labeled 'ACTRUM'. The posters depict human anatomy, including the human musculature and brain structures.
Person working in dimly lit room with multiple monitors
A person wearing a face mask sits at a desk surrounded by glowing computer screens displaying newspaper-style layouts. The environment is dark, illuminated only by blue LED lights from the monitors and keyboard. Multiple screens show similar printed layouts resembling news or publication pages.